Changelogs prior to 0.9.5
A migration of my old STASH data on changes the game has experienced over time.
(You can use Control-F to search for specific terms or patch numbers on most browsers.)
0.6.1 (11/28/17): Launched game to the public! Patch notes are not well kept before this point.
0.6.2 (11/28/17):
> Bugfix: Fixed goblin trap middle result not killing the player properly, instead throwing errors and sending them to the fight with negative HP
> Bugfix: Fixed the player being able to duplicate some battle reward items by flickering in and out of menus
> Bugfix: Fixed gold sometimes not displaying properly, especially in the Shop
> Bugfix: Fixed inventory being usable while dead
> Change: Lowered price of Mystery Potion to 30 gp, from 50
> Change: Leveling up now also grants you a small heal
> New: Added a physique descriptor by KanaOni
0.6.3 (11/30/17):
> Bugfix: Fixed slow effect not updating properly on the display, appearing to give -agi after ending
> Change: Lowered base cost for stat growth by 50 XP (200->150.) Directly related, lowered starting XP from 750 to 650. This still gives the player more initial purchasing power.
> Cosmetic: Added a tracker for XP needed to level up
> Cosmetic: Clarified that a successfully dissected core unlocks a training option
> Cosmetic: Added text to clarify the purpose of the Self tab at game start
0.7.0 (12/14/17):
> New: Added the Ampion enemy
> New: Added a boss, who I won't entirely spoil here
> New: Added three new trapped rooms
> New: Added the Iron Mace and Rancid Armor equipments
> New: Added Storm Magic (One spell at the moment.)
> New: Added the Miserable Key and Cursed Idol items
> New: The shopkeeper is now able to buy your junk!
> New: You can now use a defensive option in combat to pass a turn, and slightly boost your chance to block.
> Change: It's now less likely to get nothing when looting an Alchemy Lab, and more likely to get a Healing Potion
> Change: It's now less likely to get nothing when looting a skeleton, and you can instead get a few free gold
> Change: Mystery potion now costs 25 gold, down from 30.
> Change: The Shopkeeper will no longer give out Commerce potions as one of his Mystery potions. This has been replaced with the new Essence potion.
> Change: The healing fountain can now heal slightly more as you gain a higher HP total.
> Bugfix: Fixed leveling up taking one more XP than intended to trigger
> Bugfix: Spider can no longer ambush you if you try to use items after spotting it
> Internal: Changed some formulas for monsters to standardize behavior and make future development easier
0.7.1 (12/14/17):
> Bugfix: Fixed crushing trap only giving one strength check to the player to stop it, instead of the intended three. This means it should be much easier (but still difficult) to pass this trap.
> Bugfix: Fixed Ampion tether and electric charge effects lasting after it was killed.
> Bugfix: Fixed crushing trap resetting if you flickered in and out of a menu.
0.7.2 (12/17/17):
> Bugfix: Fixed the boss sometimes not granting any rewards when defeated.
> Bugfix & Cosmetic: Added a small room as a 'landing' for the Miserable Key. This should fix issues with the idol not spawning, and also better demonstrates what the key did.
> Cosmetic: Added new text for an exceedingly good result during the Crushing Trap.
0.7.3 (01/02/18):
> Bugfix: Allowed the new text for an exceedingly good result during the Crushing Trap from 0.7.2 to actually play. Derp.
0.7.4 (In-development, will roll with 0.8)
> New: Added a second Storm Magic spell, Slipstream, which increases Agility.
> Change: "He" now has slightly weighted AI based on the current state of the battle. "He" can still throw any of his three attacks at any time, but he will tend to select trying to finish a wounded player with a normal attack first, then extending miasma, then going for a mix of options if neither of those are true.
> Bugfix: Fixed Titan's Strength not properly becoming castable when its cooldown ends in the middle of combat
> Cosmetic: Extended text description for encountering a Goblin
0.8.0 (04/19/18)
> New: You may now take your choice of an item with you at the start of the game. Choices include the Heart Locket, Warrior's Gear and Mage's Tome.
> New: Added an encounter. This is currently the only place to use the "Diplomacy" skill, but more will be added later.
> Change: Expanded the pool of random names.
> Change: The Shop now sells Warrior's Gear and Mage's Tome for 40 gold each.
> Change: Strength now 'only' provides 80% of its value in bonus damage, rather than 100%.
> Change: Reduced the chance to get nothing at all in the abandoned alchemy lab and skeleton room.
> Change: Reworked XP costs, initial XP, and XP needed to level. The game should progress somewhat faster now.
> Bugfix: Fixed Ampion not being able to properly kill with its electric discharge.
> Internal: Updated game to run on Sugarcube 2.24, rather than 1.0.34. This may change the appearance of many menus and UI elements, but should allow for better options moving forward.
0.8.1 (04/19/18)
> Bugfix: Fixed a minor syntax typo involving the new encounter.
> Cosmetic: Fixed a mssing word in the Help menu in the description of Cooldowns.
0.8.2 (04/22/18)
> Change: Heart Locket now charges about 12% faster. (20 steps -> 18 steps)
> Bugfix: Fixed some bugs with Cooldowns throwing error messages if they ended out of combat
> Bugfix: Similarly, fixed some issues with cooldown not preventing you from casting cooldown spells
0.8.3 (05/03/18)
> Change: Boneblast now deals less damage to self (1-3 + 50% of magic down to 1-3 + 30% of magic)
> Bugfix: Fixed Boneblast not being able to self-KO
> Bugfix: Fixed Agi UP! not displaying a duration like the str buff did
0.9.0 (7/17/18)
> Internal: It's now possible for players to fight multiple foes at once! This required that I go back and change a lot of core systems, so consider it the biggest part of this update.
> New: Added Infernal Core and Fire magic. Currently, there is but one spell in Fire magic.
> New: Added a new encounter with multiple foes. Other than telling you it's associated with both of the above, no spoilers!
> Bugfix: Stat cost discounts can no longer reduce a stat's cost to below zero. Unified internal mechanics regarding stat discounts.
> Change: Heart locket charge rate hastened again (18 steps per health -> 15 steps) and max healing stored increased from 5 to 10.
> Change: Mage's tome now also grants a 25 XP magic skill discount on use.
> Change: Leveling up now grants discounts to all non-strength skills, to better facilitate keeping those stats up to par with Strength. (Tell me if you like this change, once it comes out.)
> Change: Re-evaluated the mechanics regarding the Cursed Idol. Now based on Willpower, rather than character level, to seize. Being found unworthy now cuts your HP into one-fifth, rather than reducing you to one.
> Cosmetic: Changed the inscriptions in the Cursed Idol room. They should now be more direct hints at the purpose and mechanics of the Cursed Idol, though they are still by all means strange and esoteric.
> Cosmetic: Added a Credits screen, through the Help menu.
> Cosmetic: Added another body description for Hourglass at the top end, and rescaled how much Strength you need for each new descriptor. See the Help page in-game for more.
0.9.1 (7/18/18)
> Bugfix: Fixed fights failing to end if Cooldown ended on the same turn the last foe is knocked out.
> Bugfix: Fixed Drow descripts not showing up during re-meets after patch.
0.9.2 (7/31/18)
> Bugfix: Fixed Drow sparring not giving a Combat Skill discount as intended.
> Change: Game will now "remember" the most recent targeted foe, unless that foe is knocked out.
> Cosmetic: Added a "Random Name" button during character creation.
0.9.3 (11/17/18)
> Cosmetic/Internal: All menu items are now pop-up based. > Change: Changed the way stats are discounted on level up, rather than giving a simple +1 str. (Str still advances faster than other stats by default.)
> Change/Bugfix: When a stat discount allows for a free upgrade, it will be applied automatically, with a popup note.
> Bugfix: The stat display in the sidebar now updates properly when buying stat upgrades.
(There may be other minor changes in this patch, but my memory is a bit hazy. Nothing huge though.)
0.9.4 (2/20/19)
> New: Added a second fire spell (Cinder Wave)
> Cosmetic: Added one more strength level on the Hourglass type body. This is a stopgap measure while I work on a system that allows you to 'customize' how your amazon will grow throughout the game.
> Cosmetic: At some point, added a credits screen accessed from the Help menu
> Change: Tweaked numbers on Scorching Sphere
(As last time, I wasn't keeping great documentation over this long period of time, so there might be other minor changes as well.)
0.9.5 (4/21/20)
> Bugfix: Fixed the shopkeeper giving you the wrong amount of old when selling items.
> Change: Migrated hosting to itch.io
Known outstanding bugs and issues:
toLowerCase error on FightMenu...Unable to replicate at the moment. Chatting with people much more knowledgable than me about Twine yielded no results. If you have this error, please try disabling add-ons, or using a different browser.
Get The Amazon Pit
The Amazon Pit
A female muscle dungeon RPG adventure.
Status | On hold |
Author | FaceDownDagon |
Genre | Role Playing |
Tags | Dungeon Crawler, Erotic, Fantasy, Roguelike |
More posts
- Update 0.9.6Jun 06, 2020
- Game file download (HTML, playable)Apr 24, 2020
- XP bug fixedApr 24, 2020
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